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MoPhantom

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Devlog

  • Devlog 3- Komo Art Direct_to Qingyi
    March 14, 2025 by Komo12
    The art assets submitted by Qingyi were modified to meet the project requirements. Qingyi had no time to make scene content or modifications. She was making the character animations until the last day... Continue reading
  • Devlog 2 - Group Establishment& InFactDivisionTask小组成立与最终实际每人负责的任务
    March 13, 2025 by Komo12
    2/22 game engine Group Establishment: Komo Hu(Leader, programmer, Artist) Cynthia Chen(Special Effects) Qingyi Fang(Animation, Artist) Division of tasks:(In fact, each person's responsible for the t... Continue reading
  • Devlog 1 - Concept idea by Komo
    March 13, 2025 by Komo12
    concept art & design by Komo: Game name: Mo Phantom, 墨侠 2d, third side perspective Against the Grain: 1.UE engine, a famous 3D engine. Therefore, many games developed by UE are 3D and require a co... Continue reading
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