Devlog 2 - Group Establishment& InFactDivisionTask小组成立与最终实际每人负责的任务
2/22 game engine Group Establishment:
Komo Hu(Leader, programmer, Artist)
Cynthia Chen(Special Effects)
Qingyi Fang(Animation, Artist)
Division of tasks:(In fact, each person's responsible for the task)
-Komo Hu: 1.All the programming of the UE engine. 2. the early concept art 3. some formal art assets 4. All the UI parts 5. the interface part 6. All the music 7.The main art director
-Cynthia Chen: 1.Level background aigc. 2. Promotional image aigc. 3. Special effects (platform ink entry and exit animation). 4. UI special effects (skill button click guide). 5.Ink material editing.
-Qingyi Fang:1. Drawing of the original material of the scene platform. 2. Drawing of the vase at the scene birth point. 3. Drawing of all the character frame animations
2/22 游戏引擎组成立:
可可(组长、程序员、美工)
C(特效)
晴天(动画、美工)
任务分工:(其实每个人负责的任务)
-可可:1.UE引擎的所有编程。2.早期概念艺术 3.一些正式的艺术资产 4.所有UI部分 5.界面部分 6.所有音乐 7.主美+美术指导
-C:1.关卡背景aigc。2.宣传图片aigc。3.特效(平台水墨进出动画)。4.UI特效(技能按钮点击引导)。5.水墨素材编辑。
-晴天:1.场景平台原素材绘制。2.场景出生点花瓶的绘制。3.所有角色帧动画的绘制
MoPhantom
More posts
- Devlog 3- Komo Art Direct_to Qingyi24 days ago
- Devlog 1 - Concept idea by Komo24 days ago
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