Devlog 2 - Game Design & Concept
Flow Charts and Interfaces
Flow Chart of Interfaces/Game Screens
Flow Charts and Interfaces
Flow Chart of Interfaces/Game Screens
EMOTION VALUE
EMOTION VALUE includes a wide range of emotions.The definition of EMOTION VALUE is like the surface of the water. The wind, the rocks, the fish in the water. All of them can bring fluctuation to the water surface. No matter how much it fluctuates, it will increase the value of EMOTION VALUE. Simply speaking, it represents all emotional fluctuations. The main character, who is traveled by the player, will have an independent setting, i.e., a specific advertisement or message will generate a special mood swing, which will increase the EMOTION VALUE, which represents anger, sadness, and happiness, and needs to be explored by the player through the storyline himself. At the same time, EMOTION VALUE is also an important way for players to reason about the plot and understand the characters.
Main interface:
1. Function to start the game
2. Endings list (7 end so far).Click on an unlocked end to watch it again!
3. Level-specific themes,It is the level history. Different file types represent different ways of working. document can be typed, meeting can be typed in chat. psd can use mouse “A,S,W,D” to control the brush to increase the task progress.
Playspace:
1. The player needs to click the keyboard buttons at random to increase the task progress bar (new), while the blank document will have abstract squares or long bars representing the text and displayed as animation.
2. There will be a countdown when the game starts.
3. miss record (download icon). Whenever you click on an advertisement by mistake, “Download” will display and record the number of misses.
PV shot 1
Designed for PV promotion purposes, it's just an opening screen for transitioning to the game interface. It will not appear in the game.
The end of the PV will also feature a full-screen rewind to the room scene, showing the subtle changes in the scene to reflect the value of the game, especially the theme of “life”.
ADs:
Get Close the AD
Close the AD
In this media-saturated era, what kind of End do you lead to?
More posts
- Devlog 5- Playable Digital Prototype2 days ago
- Devlog 4- Detail & improve4 days ago
- Devlog 3- Game Turn & pages11 days ago
- Devlog 1 - Creative Brief37 days ago
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